July 21, 2026
Core mechanics and pass listings are dated observations.
Rank the decision that fixes your current blocker. This page does not pretend an unverified pet roster is a complete meta.
Core mechanics and pass listings are dated observations.
Damage, survival, Wins or convenience—not unsupported hype.
Waiting for a current roster, effects and acquisition dataset.
S means the default free decision; A means strong when its named use case repeats. It is not a promise of universal value.
Free progression
Train when Damage is the wall; clear repeatable stages when Wins are the wall. This decision uses the game’s verified loop without assuming a hidden table.
Source basis: Official experience description
Progression pass
Most relevant when Evolution costs are your repeated bottleneck. It does not solve a Damage or survival wall.
Source basis: Observed official pass listing on July 21, 2026
Training convenience
A convenience choice for frequent click-based training. Value depends on how much manual training you actually do.
Source basis: Observed official pass listing on July 21, 2026
A pass can be excellent for one loop and irrelevant for another. Measure Damage per action, time per clear, Wins per clear and whether survival ends the fight. Then choose the smallest change that improves the repeated wall. The calculator makes the Wins and training parts visible without needing a hidden formula.
Not yet. A reliable ranking needs a current pet roster, effects, acquisition details and sourceable comparisons.
Fix the blocker you can measure: Damage for an enemy wall, Health for survival, or Wins efficiency for repeated Evolution goals.
There is no universal best. x2 Wins targets repeated Evolution grinding, while OP Auto Clicker targets training convenience.
The page distinguishes verified pass listings and core mechanics from player-dependent value judgments and withheld data.